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  1. Gears Essay

    Write a "Gears" essay – a short essay on “evocative” objects from your childhood/youth which have had an important impact on your intellectual life, in the same spirit of Papert’s foreword to his book Mindstorms. This is a typical assignment in constructionist course and many collections of such essays …

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  2. Omni Animal

    Design and build an Omni-Animal. In this assignment, you will get comfortable with working in the TLTL, and with using the laser cutter to prototype two- and three-dimensional objects. Alternative: Propose creating another object, useful or beautiful, of similar complexity as an Omni-Animal. Your project should still meet the same …

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  3. Upcycling

    Modify something you own using some digital fabrication technology in the TLTL. This is a low-stress assignment, designed to explore how digital fabrication might allow us to approach the materiality of the world around us differently, to discover affordances in what we thought was immutable.

    Deliverables

    • Bring (or wear) your …
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  4. Praxis reflection

    Write a close analysis of an experience you have had in the lab so far in this class, using constructivism, sociocultural learning theory, and/or constructionism as lenses for interpreting the experience. Positioning yourself as a learner, describe the context of the experience, potentially including the space, tools, people, and …

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  5. Rube Goldberg

    As a class, you will build a single Rube Goldberg Machine, using the GoGo boards with various sensors and actuators, the laser cutter, and the lab's woodshop tools. The Rube Goldberg Machine you build will consist of 7 stations, each of which takes a particular sensor input and has to …

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  6. Three C's

    By the time this assignment is due, we will have read about and discussed the core learning and educational theories that this class is based on: Constructionism, Constructivism and Critical Pedagogy. These theories are broad and contain many ideas and concepts. The goal of this writing assignment is for you …

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  7. Dream Toy

    Co-design a tangible learning artifact with a child, develop it through iterative prototypes, and then build a final version you will give to the child as a gift. (It could also be a gift for another child.) The artifact might be:

    • A toy or game: board game, interactive game, puzzle …
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  8. Tech critique

    Critique an educational technology through the theoretical and design lenses we have examined so far. The critique involves an analysis of the design decisions of a learning technology -- both the explicit and implicit intentions of the designer. The critique might directly inform your final project, and it might be used …

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  9. Interface design

    Working alone or in a group of 2, design and implement an interface to the game "Treasure." You will discuss these ideas in depth in class in upcoming weeks; taking a stab at it first on your own will prepare you to engage more deeply with the theory later.

    • Programming …
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  10. Tech in the Wild

    So far in the course, we have considered theoretical approaches to the learner, learning, and knowing, and explored theories that help us understand the ways that technology can be used for learning. In this assignment, we ask you to observe a learning technology in practice, and to attend to the …

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  11. Final project

    The joint project for the two courses is a working prototype of a constructionist educational technology, to be displayed at the BB&A Expo, and an accompanying paper suitable for submission to an academic conference related to education and technology. You will select a conference appropriate for your project and …

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